
Peanut Swsh
Antares Fleet Yards SMASH Alliance
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Posted - 2007.05.28 11:41:00 -
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Edited by: Peanut Swsh on 28/05/2007 11:47:03 Edited by: Peanut Swsh on 28/05/2007 11:42:17 as i posted in the other thread:
as far as i understand the changes, i'm happy that the cloaked ships can now be scanned.
all the guys are just complaining that their solo-pwnmobiles will be nerfed... except they wont. most of the time you are attacking other players solo or even 2-3 hostiles, whats the chance of most ships having a probe launcher fitted? especially considering that they have 200cpu fitting requirement, which means any ship you are against which has one fitted is probably either a cov-ops (not really a threat), or seriously gimped. and if the other ship isn't a cov-ops then their scan time is 2+minutes. if you don't notice the probe on your directional scanner, and start moving then you deserve to be popped.
with your small sig radius (and most likely having cloak active will make it even smaller) you will be impossible to find except in the most flukish of incidents. only a dedicated cov-ops would be a threat to you. and they would still have to spam probes all over the system to find you if you have a half decent safe spot. and if they did spam, it would most likely be 20AU probes which have buggerall chance of pinpointing you in the right grid. by the time they have gotten close enough to get a 5au probe on you, well you know that they are there, and you just move. and they have to start all over again with 20au probes to even have a clue where you are. all they are gonna acheive is a lot of wasted time, and wasted isk in probes.
if you are fighting a gang with a cov-ops, well then you probably aren't gonna engage anyway, best idea is to just get out. or, just cloak and keep moving in one direction. i think the odds of someone scanning you out, then bringing enough ships and drone spamming to find you is extremely low. you could still go afk in a system cloaked in a deep safe. hell adapting ain't that hard, just pop the cov-ops while he is too busy watching his scan window.
most of the time these days if you are in a cloaker and you jump into a system, and people don't see you on directional scan, if they have half a brain, they will assume you are a cloaker, and take appropriate countermeasures anyway. If they are stupid, then well then nothing changes.
to summarize dedicated cloaking ships still have a massive advantage. its already pretty much impossible to probe down a ship thats bouncing safes in system. i've been in systems after a fight, trying to probe and kill that last cruiser the hostiles had, and its impossible, if they keep moving. a ship with a cloak? forgetabout it. the only difference if these changes are implemented, is that cloakers actually have to be at their pc, 'playing' eve (OMG YOUR KIDDING, I HAVE TO SIT AT MY PC?) like everyone else.
you are gonna argue its not realistic? nothing in this game is realistic. most people are just crying because cloaking devices don't operate the way their oxford dictionary definition makes them think they should. maybe the doomsday devices should actually create a doomsday, eve explodes.. you know, just to keep inline with cloaks.
in regards to haulers etc, well the solution is easy enough, just use a scout.
oh and the carrier comment, you carrier ain't safe anymore? have a cyno alt somewhere safe, if it starts to look bad then cyno out.
imo, it would be hilarious to fly a stealth bomber, cloaked in a safe with a rack of bombs. once you know you are actively being probed, then at your next safe, you wait a little longer, deploy a bomb, and wait for hilarity to ensue.
do this a few times, and you will see how many ships wanna be warping onto a cloaked ship. obviously bombs will be expensive, but then so are cov-ops ships :) and t2 insurance still sucks hard.
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